About
Using humor, spectacle, meta, and paradigm I create events and objects about communication, often by layering small pieces of information to create a new and unique form or experience.
These works address the potential for communication to get lost if too many ideas are being projected at once. In much of my work, I alter vocal communicative concepts and address observations about the artist / viewer relationship.
By abstracting the communicative element of the human voice, I use vocal sounds that are not official dictionary defined words but are still recognizable as expressive language. When these vocal nuances are layered on top of one another, multiplied and exponentially repeated the communication becomes indecipherable and chaotic. This illustrates the potential for language to literally get lost in translation. (Human Sounds for Communication, 2001)
I also create sculptures that address the process of viewing art objects. (Eye to Eye Series, 2016) By combining found objects and moveable structures with implied elements of personification, I am addressing the visual process of viewing art. These sculptures are examples of the relationship an art viewer has with the art object and the paradigm of the process.
Other areas of my work are influenced by pop culture and nostalgia. Many of my portrait series’ are direct representations of figures from popular films and TV shows.
As with the nature of conversation, my work breaks off into tangents. Just as artwork and artist intensions struggle to communicate specific ideas, my subjects adapt through the organic processes by which all concepts and conversations are effected.